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	<title>Count Gameula</title>
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	<link>http://countgameula.com</link>
	<description>Gaming news that you can sink your teeth into</description>
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		<title>Skyrim will have unlimited quests, according to director</title>
		<link>http://countgameula.com/2011/11/skyrim-will-have-unlimited-quests-according-to-director/</link>
		<comments>http://countgameula.com/2011/11/skyrim-will-have-unlimited-quests-according-to-director/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 15:13:54 +0000</pubDate>
		<dc:creator>Kristen Spencer</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[Todd Howard]]></category>

		<guid isPermaLink="false">http://countgameula.com/?p=4600</guid>
		<description><![CDATA[Unlimited dragons, meet unlimited quests. According to game director Todd Howard, you’ll have plenty of time to master defeating Skyrim‘s infinite supply of dynamically generated wyverns, thanks to the game’s Radiant Story system, which will continue to generate quests ad... <a href="http://countgameula.com/2011/11/skyrim-will-have-unlimited-quests-according-to-director/">Read More &#187;</a>]]></description>
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<p>Unlimited dragons, meet unlimited quests. According to game  director Todd Howard, you’ll have plenty of time to master defeating <em>Skyrim</em>‘s  infinite supply of dynamically generated wyverns, thanks to the game’s  Radiant Story system, which will continue to generate quests ad  infinitum.</p>
<p>“The vibe of the game is that it’s something that you can play forever,” <a href="http://www.pcgamer.com/2011/11/09/the-elder-scrolls-v-skyrim-has-infinite-quests-says-howard/" target="_blank">said</a> Howard in an interview with Wired Magazine.</p>
<p>The main and subplot quests are all still scripted by developer  Bethesda,  but the Radiant Story system, which records your actions and  constantly rearranges the game according to what you have done, where  you have been and who you have pissed off, will provide a steady stream  of randomly generated new quests long after the scripted quests have  been all quested-out.</p>
<p>“The world is probably the one thing that sets [Skyrim] apart from  other  games,” said Howard, adding that even the main quests have  randomly generated elements geared toward leading players into  interesting, unexplored parts of <em>Skyrim</em>‘s massive open world. “It feels really real [and] it’s just fun  to explore.”</p>
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		<title>We interrupt this program&#8230;</title>
		<link>http://countgameula.com/2011/10/we-interrupt-this-program/</link>
		<comments>http://countgameula.com/2011/10/we-interrupt-this-program/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 18:19:05 +0000</pubDate>
		<dc:creator>Kristen Spencer</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://countgameula.com/?p=4588</guid>
		<description><![CDATA[As you may have noticed from the month-long lapse in postings, we&#8217;ve  been on an unscheduled break of sorts (read: busy fleeing Tijuana police on burro loaded with stolen R4 carts). We will soon be returning to delivering your daily... <a href="http://countgameula.com/2011/10/we-interrupt-this-program/">Read More &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>As you may have noticed from the month-long lapse in postings, we&#8217;ve  been on an unscheduled break of sorts (read: busy fleeing Tijuana police on burro loaded with stolen R4 carts).</p>
<p>We will soon be returning to delivering your daily dosage of game-related snark, hopefully with some new writers. We&#8217;re looking for a few dedicated game-philes to join the ranks of our volunteer staff, writing posts, conducting interviews and reviewing games &#8211; more details to follow, just as soon as I finish digging this hole.</p>
<p>This dead hooker in the Raccoon Mario costume isn&#8217;t going to bury herself!</p>
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		<title>Borderlands 2 missions “three times bigger in scope”</title>
		<link>http://countgameula.com/2011/08/borderlands-2-missions-%e2%80%9cthree-times-bigger-in-scope%e2%80%9d/</link>
		<comments>http://countgameula.com/2011/08/borderlands-2-missions-%e2%80%9cthree-times-bigger-in-scope%e2%80%9d/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 18:41:56 +0000</pubDate>
		<dc:creator>Kristen Spencer</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Anthony Burch]]></category>
		<category><![CDATA[Borderlands 2]]></category>
		<category><![CDATA[Paul Hellquist]]></category>

		<guid isPermaLink="false">http://countgameula.com/?p=4542</guid>
		<description><![CDATA[The world of Borderlands was big, as in “it would take a solid hour of pedal to the metal driving to traverse planet Pandora’s Mad-Maxian wastelands” big, but its story – not so much. Out of 126 total missions, only... <a href="http://countgameula.com/2011/08/borderlands-2-missions-%e2%80%9cthree-times-bigger-in-scope%e2%80%9d/">Read More &#187;</a>]]></description>
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<p>The world of <em>Borderlands</em> was big, as in “it would take  a solid hour of pedal to the metal driving to traverse planet Pandora’s  Mad-Maxian wastelands” big, but its story – not so much. Out of 126  total missions, only 47 were story related, a ratio that developer  Gearbox hopes to better balance in <em>Borderlands 2</em>.</p>
<p>“The story missions in Borderlands 2 are about three times the scope  of a  single story mission in the first game,” designer Paul Hellquist <a href="http://www.computerandvideogames.com/315379/borderlands-2-missions-three-times-bigger-in-scope/?cid=OTC-RSS&amp;attr=CVG-News-RSS" target="_blank">told</a> Game Informer. “And they twist and turn  throughout; your gameplay is  changing, your goals are changing…it  will be a much more dynamic  experience compared to last time.”</p>
<p>“Lots of fans and critics gave us the business on the story,” he said  of criticism that the first game was too heavy on FPS, too light on  RPG. <em>Borderlands 2</em>‘s story, penned by former videogame blogger and current <em>Hey Ash, Whatcha Playin’?</em> star Anthony Burch, promises to offer a more interactive, immersive  experience, which we can only hope translates into fewer fetch missions.  “When we  took a look at what we had done last time, we said, ‘we can  do way  better than that’, so story has been, from the very first day,  one of the most important things that we wanted to improve in  Borderlands 2.”</p>
<p>So, to break it down: (dynamic story missions) + (chattier friendly  NPC’s)/(smarter enemy AI) x (dual weapon-wielding dwarf with wicked  facial hair) = &lt;3.</p>
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		<title>Dead Island novel releasing alongside videogame</title>
		<link>http://countgameula.com/2011/08/dead-island-novel-releasing-alongside-videogame/</link>
		<comments>http://countgameula.com/2011/08/dead-island-novel-releasing-alongside-videogame/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 18:38:33 +0000</pubDate>
		<dc:creator>Kristen Spencer</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bantam Publishing]]></category>
		<category><![CDATA[Dead island]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[Mark Morris]]></category>

		<guid isPermaLink="false">http://countgameula.com/?p=4539</guid>
		<description><![CDATA[Damn, that was one hell of a trailer! The game has yet to hit store shelves, and Dead Island already has a book deal. Bantam has announced it’s publishing the official novelisation of Deep Silver’s zombies-in-paradise game, penned by award-winning... <a href="http://countgameula.com/2011/08/dead-island-novel-releasing-alongside-videogame/">Read More &#187;</a>]]></description>
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<p>Damn, that was one hell of a trailer! The game has yet to hit store shelves, and <em>Dead Island</em> already has a book deal. Bantam     has announced it’s publishing the  official novelisation of     Deep Silver’s zombies-in-paradise game<em></em>,  penned by award-winning British Fantasy author Mark Morris. The book is  scheduled for simultaneous release with the videogame on September 8,  giving  readers “a terrifying glimpse into the horrors thrust upon the  four   individuals who have unwittingly embarked upon the ultimate  holiday from   Hell.”</p>
<p>In addition to being a successful horror author in his own right,  Morris has written novels featuring Doctor Who and Captain Jack  Harkness, so he should have no problem merging his more macabre  sensibilities with characters not of his own making. Especially when  said characters are described as “four individuals with     distinctive  backgrounds and abilities [who] seem to be unaffected by the     zombie  apocalypse.” Wow, they really come alive right off the page, don’t they?  Clearly Morris is not going to have to navigate the complex emotional  malaise of Holden Caulfield. Just toss the love interest, the nice guy,  the bad boy and the strong, silent type in a blender with some palm  trees and rotting corpses and a dash of haunting piano music. The book <em>writes itself</em>.</p>
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		<title>Professor Layton developer announces 3DS RPG for the ladies</title>
		<link>http://countgameula.com/2011/08/professor-layton-developer-announces-3ds-rpg-for-the-ladies/</link>
		<comments>http://countgameula.com/2011/08/professor-layton-developer-announces-3ds-rpg-for-the-ladies/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 18:33:38 +0000</pubDate>
		<dc:creator>Kristen Spencer</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cinderellife]]></category>
		<category><![CDATA[Level-5]]></category>

		<guid isPermaLink="false">http://countgameula.com/?p=4389</guid>
		<description><![CDATA[Level-5, the Japanese developer behind the delightful Professor Layton series, is making a game focused on those things girls love best – decorating their rooms, changing their clothes, and flirting with boorish Japanese business men. Girls’ RPG Cinderellife is basically... <a href="http://countgameula.com/2011/08/professor-layton-developer-announces-3ds-rpg-for-the-ladies/">Read More &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>Level-5, the Japanese developer behind the delightful <em>Professor Layton</em> series, is making  a game focused on those things girls love best – decorating their  rooms, changing their clothes, and flirting with boorish Japanese  business men.</p>
<p><em>Girls’ RPG </em><em>Cinderellife </em>is basically an enhanced 3DS version of Level-5′s popular mobile game <em>Kyaba Joppi</em>, in which you play a hostess club employee. <em>Cinderellife</em> stars a country girl who has come to “Neo-Ginza” seeking fame and  fortune, but ends up lighting cigarettes, pouring drinks, and fending  off the sexual advances of drunken salarymen at a club called The  Castle. The gameplay revolves around chatting up your male guests –  which range from powerful politicians to famous singers to anime  characters – so that they’ll purchase overpriced food and drink items  from the club’s menu.</p>
<p>What’s weird here, you know, <em>other than Japanese culture</em>, is that I don’t find this remotely as insulting as <em>Hannah Montana: The Movie:  The Game</em>. There’s nothing that gets my estrogen-fueled blood boiling faster than a developer slapping a <em>Bratz</em> or <em>Barbie </em>or  Disney tween-sation skin on their latest suck fest and marketing it as a  “Game 4 Girls.” It’s incredibly insulting, and I’m not talking about  the generally poor quality of the games. I’m talking about using the  numeral “4″ than the  preposition “for” – girls can grasp the subtle  complexities of language mechanics just as well as boys!</p>
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		<title>Dead Rising 2: Off The Record, now with 30% more zombies!</title>
		<link>http://countgameula.com/2011/07/dead-rising-2-off-the-record-now-with-30-more-zombies/</link>
		<comments>http://countgameula.com/2011/07/dead-rising-2-off-the-record-now-with-30-more-zombies/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 17:49:06 +0000</pubDate>
		<dc:creator>Kristen Spencer</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dead Rising 2: Off The Record]]></category>
		<category><![CDATA[Jason Leigh]]></category>

		<guid isPermaLink="false">http://countgameula.com/?p=4400</guid>
		<description><![CDATA[The Dead Rising series isn’t about the mundane concerns of the coming Zombocalypse, like finding shelter, food and water as you wait out mother nature’s final f*ck you, it’s about cramming as many zombies as possible onto the screen. And... <a href="http://countgameula.com/2011/07/dead-rising-2-off-the-record-now-with-30-more-zombies/">Read More &#187;</a>]]></description>
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<p>The <em>Dead Rising</em> series isn’t about the mundane  concerns of the coming Zombocalypse, like finding shelter, food and  water as you wait out mother nature’s final f*ck you, it’s about  cramming as many zombies as possible onto the screen. And while it won’t  be hitting the ultimately unmanageable 7,000 brain binge-ers featured  in the <em>Dead Rising 2</em> tech demo, upcoming spin-off <em>Dead Rising 2: Off The Record</em> has “upped the [zombie] density by at least 30%.”</p>
<p>“This time around, because we made Frank a tougher character right at   the beginning and we gave him more cool weapons that do a lot more   damage, we actually managed to up the zombie density and have the world   be a little more dangerous for him,” <a href="http://www.vg247.com/2011/07/18/dead-rising-2-off-the-record-will-feature-30-percent-more-zombies/" target="_blank">said</a> producer Jason Leigh in an interview with Siliconera. “There are probably a few thousand zombies in any one environment.”</p>
<p>In addition to adding more zombies and new weapons, Capcom Vancouver  is also providing players a chance to use Frank’s camera in game, with  several missions that use the protagonist’s photojournalist talents for  more than just acquiring Prestige Points.</p>
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		<title>Rovio values itself “north of PopCap”</title>
		<link>http://countgameula.com/2011/07/rovio-values-itself-%e2%80%9cnorth-of-popcap%e2%80%9d/</link>
		<comments>http://countgameula.com/2011/07/rovio-values-itself-%e2%80%9cnorth-of-popcap%e2%80%9d/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 17:44:23 +0000</pubDate>
		<dc:creator>Kristen Spencer</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[PopCap]]></category>
		<category><![CDATA[Rovio]]></category>

		<guid isPermaLink="false">http://countgameula.com/?p=4396</guid>
		<description><![CDATA[Nobody puts PopCap in the corner! Nobody but Angry Birds developer Rovio, who have ruffled a few feathers by claiming to be worth more than the possible $1.3 billion EA’s shelling out to acquire PopCap Games. “The valuation from our... <a href="http://countgameula.com/2011/07/rovio-values-itself-%e2%80%9cnorth-of-popcap%e2%80%9d/">Read More &#187;</a>]]></description>
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<p>Nobody puts PopCap in the corner! Nobody but <em>Angry Birds</em> developer Rovio, who have ruffled a few feathers by claiming to be  worth more than the possible $1.3 billion EA’s shelling out to acquire  PopCap Games.</p>
<p>“The valuation from our point of view is somewhere, I dunno, maybe  north of PopCap,” said vice president of franchise development Ville  Heijari in an <a href="http://www.eurogamer.net/articles/2011-07-13-rovio-values-self-north-of-popcap">interview</a> with Eurogamer, adding that they’ve had inquiries from “many, many”  different interested parties. “We’ve set the bar pretty high from early  on, because we really think we have a lot of opportunities with our  Angry Birds IP and there’s a lot of creativity at the studio beyond  Angry Birds.”</p>
<p>Yeah, like <em>Angry Birds Seasons</em> and <em>Angry Birds Rio</em>. And let’s not forget the <em>Angry Birds</em> flip flops, <em>Angry Birds</em> plushies and <em>Angry Birds</em> keychains. It might be my <em>Peggle</em> obsession talking here, but Rovio shouldn’t trash talk the brains behind <em>Bejeweled</em>, <em>Bookworm</em> and <em>Plants vs Zombies</em> until they come up with a non-avian inspired hit, no matter how much money they’re doing the Scrooge McDuck backstroke in.</p>
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		<title>Katamari Damacy creator joins monster-minded MMO Glitch</title>
		<link>http://countgameula.com/2011/07/katamari-damacy-creator-joins-monster-minded-mmo-glitch/</link>
		<comments>http://countgameula.com/2011/07/katamari-damacy-creator-joins-monster-minded-mmo-glitch/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 17:38:44 +0000</pubDate>
		<dc:creator>Kristen Spencer</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Glitch]]></category>
		<category><![CDATA[Keita Takahashi]]></category>
		<category><![CDATA[Tiny Speck]]></category>

		<guid isPermaLink="false">http://countgameula.com/?p=4393</guid>
		<description><![CDATA[It should come as no surprise that Keita Takahashi, creator of the weirdly wonderful Katamari Damacy, is helping to develop the weirdly wonderful browser-based MMO Glitch. The original King Of All Cosmos has partnered with Tiny Speck, the game studio... <a href="http://countgameula.com/2011/07/katamari-damacy-creator-joins-monster-minded-mmo-glitch/">Read More &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>It should come as no surprise that Keita Takahashi, creator of the weirdly wonderful <em>Katamari Damacy</em>, is <a href="http://www.videogamer.com/news/katamari_damacy_creator_working_on_mmo.html">helping</a> to develop the weirdly wonderful browser-based MMO <em>Glitch</em>.</p>
<p>The original King Of All Cosmos has partnered with Tiny Speck, the  game studio founded by Flickr co-founder Stewart Butterfield, to work on  their side-scrolling massively multiplayer game that takes place inside  the minds of giants. “The whole world was spun out of the imagination  of 11 great giants,”  said Butterfield in an interview with <a href="http://news.cnet.com/8301-13772_3-10449721-52.html">CNET</a>.  “So you have to go back  into the past, into the world of the giants’  imaginations and grow…the  number of things in the world, grow it in  terms of physical dimensions,  to make sure the future actually happens.  So all the game play takes  place in the past inside the world of the  giants’ imagination.”</p>
<p>Players won’t be farming or fighting, rather they’ll help collectively  shape the world around them by doing favors and learning skills, like  smoothie making and butterfly milking. In other words, Takahashi’s gonna  fit right in.</p>
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		<title>BioShock: Infinite&#8217;s protagonist revealed</title>
		<link>http://countgameula.com/2011/07/bioshock-infinites-protagonist-revealed/</link>
		<comments>http://countgameula.com/2011/07/bioshock-infinites-protagonist-revealed/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 18:35:09 +0000</pubDate>
		<dc:creator>Kristen Spencer</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bioshock Infinite]]></category>
		<category><![CDATA[Booker DeWitt]]></category>

		<guid isPermaLink="false">http://countgameula.com/?p=4385</guid>
		<description><![CDATA[Who&#8217;s that dashingly debonaire gentleman rocking the popped collar and pinstripe pants on the front cover of EGM magazine&#8217;s latest digital issue? Why, it&#8217;s none other than Booker DeWitt, protagonist of BioShock: Infinite, making his public debut. In addition to... <a href="http://countgameula.com/2011/07/bioshock-infinites-protagonist-revealed/">Read More &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>Who&#8217;s that dashingly debonaire gentleman rocking the popped collar  and pinstripe pants on the front cover of EGM magazine&#8217;s latest digital  issue?</p>
<p>Why, it&#8217;s none other than Booker DeWitt, protagonist of <em>BioShock: Infinite</em>, making his public <a href="http://www.videogamer.com/xbox360/bioshock_infinite/news/face_of_bioshock_infinites_protagonist_revealed.html" target="_blank">debut</a>.  In addition to giving us our first glimpse of the disgraced Pinkerton  agent turned private investigator, the accompanying wanted poster lets  us know that DeWitt is a 37-years old white male, 6 feet in height and  weighing 195 pounds, with green eyes and a scar above the right eye. And  you should stare into those sexy, scarred eyes while you can. The  cover, an <a href="http://www.google.com/imgres?imgurl=http://www.marvelmasterworks.com/marvel/mm/xmen/images/XMEN141CVR_col.jpg&amp;imgrefurl=http://www.marvelmasterworks.com/marvel/mm/xmen/uxm_mm06.html&amp;usg=__7Fzlw-FMwdHQbTVS1lWvo3_7YLw=&amp;h=1060&amp;w=750&amp;sz=523&amp;hl=en&amp;start=0&amp;zoom=1&amp;tbnid=dhSFdKfcYu83UM:&amp;tbnh=136&amp;tbnw=93&amp;ei=9PsVTq3HGoO20AGJ76Bv&amp;prev=/search%3Fq%3DUncanny%2BX-Men%2B%2523141%26um%3D1%26hl%3Den%26client%3Dfirefox-a%26sa%3DN%26rls%3Dorg.mozilla:en-US:official%26channel%3Ds%26biw%3D1024%26bih%3D555%26tbm%3Disch&amp;um=1&amp;itbs=1&amp;iact=hc&amp;vpx=341&amp;vpy=56&amp;dur=1883&amp;hovh=267&amp;hovw=189&amp;tx=113&amp;ty=149&amp;page=1&amp;ndsp=20&amp;ved=1t:429,r:2,s:0" target="_blank">homage</a> to Uncanny X-Men #141 according to director Ken Levine, may be the  first and last time you get to admire the DeWitt&#8217;s turn-of-the-century  style.</p>
<p>Jack, the protagonist from <em>Bioshock 1</em> and <em>2</em>, was  notoriously camera shy. Other than his iconic chain-tattooed wrists, he  didn&#8217;t flash the goods in the first two games, which unfolded largely in  first person perspective, though there were a few blurry security  photos to be found floating around Rapture.</p>
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		<title>Deadly Premonition creator planning new game</title>
		<link>http://countgameula.com/2011/07/deadly-premonition-creator-planning-new-game/</link>
		<comments>http://countgameula.com/2011/07/deadly-premonition-creator-planning-new-game/#comments</comments>
		<pubDate>Wed, 06 Jul 2011 14:21:36 +0000</pubDate>
		<dc:creator>Kristen Spencer</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Deadly Premonition]]></category>
		<category><![CDATA[SWERY65]]></category>

		<guid isPermaLink="false">http://countgameula.com/?p=4381</guid>
		<description><![CDATA[The team behind Deadly Premonition, 2010′s wonderfully weird low-budget, high camp survival horror game, is ready to start working on their next cult classic, they just need some cash to start the strange ball rolling. “It’s high time we started... <a href="http://countgameula.com/2011/07/deadly-premonition-creator-planning-new-game/">Read More &#187;</a>]]></description>
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<p>The team behind <em>Deadly Premonition</em>, 2010′s wonderfully  weird low-budget, high camp survival horror game, is ready to start  working on their next cult classic, they just need some cash to start  the strange ball rolling.</p>
<p>“It’s high time we started working on something new,” <a href="http://www.destructoid.com/deadly-premonition-creator-planning-a-new-game-204703.phtml">said</a> director Hidetaka “SWERY65″ Suehiro on his blog. “However, since the  company I work for, Access Games, is  only a developer at this point, we  focus on creating games … we have  to team up with a  publisher and create a scheme for the entire process  from production to  release.”</p>
<p>“In other words, the reality of the matter is that I can say I want  to  make a new game! As much as I want, but that alone is not enough to   start the process. Would anyone be ready to invest in us?”</p>
<p>This would usually be the the point where I’d make a punny “premonition” joke, but I’m in a hurry to start building that <em>Deadly Premonition 2</em> kickstarter page – the world of videogames needs more <a href="http://www.youtube.com/watch?v=-41YUSZ9VAg&amp;feature=player_embedded#at=72">sinner sandwiches</a>!</p>
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